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Flame Kin Zealot (Duel Decks: Speed vs. Cunning)

Flame-Kin Zealot

Duel Decks: Speed vs. Cunning — uncommon

Creature — Elemental Berserker

Flame Kin Zealot (Duel Decks: Speed vs. Cunning)

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Cards like Flame-Kin Zealot in Duel Decks: Speed vs. Cunning:

Scourge Devil

Scourge Devil

Creature — Devil (3/3)

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3.1 /10
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Stonecloaker

Stonecloaker

Creature — Gargoyle (3/2)

Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.

6.9 /10
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Ogre Battledriver

Ogre Battledriver

Creature — Ogre Warrior (3/3)

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

9 /10
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Kor Hookmaster

Kor Hookmaster

Creature — Kor Soldier (2/2)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2.6 /10
$0.03
Mardu HeartPiercer

Mardu Heart-Piercer

Creature — Human Archer (2/3)

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.

1.1 /10
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Kathari Bomber

Kathari Bomber

Creature — Bird Shaman (2/2)

Flying
When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3.1 /10
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Beetleback Chief

Beetleback Chief

Creature — Goblin Warrior (2/2)

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

9 /10
$0.31
Zurgo Helmsmasher

Zurgo Helmsmasher

Legendary Creature — Orc Warrior (7/2)

Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

7.2 /10
--
Shambling Remains

Shambling Remains

Creature — Zombie Horror (4/3)

Shambling Remains can't block.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1.7 /10
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Hellraiser Goblin

Hellraiser Goblin

Creature — Goblin Berserker (2/2)

Creatures you control have haste and attack each combat if able.

4.6 /10
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Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior (3/1)

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

9.8 /10
$0.15
Lightning Angel

Lightning Angel

Creature — Angel (3/4)

Flying, vigilance, haste

3.3 /10
$0.25
Goblin Warchief

Goblin Warchief

Creature — Goblin Warrior (2/2)

Goblin spells you cast cost less to cast.
Goblins you control have haste.

9.3 /10
$0.71
Hells Thunder

Hell's Thunder

Creature — Elemental (4/4)

Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.2 /10
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Krenko Mob Boss

Krenko, Mob Boss

Legendary Creature — Goblin Warrior (3/3)

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

9.6 /10
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Hussar Patrol

Hussar Patrol

Creature — Human Knight (2/4)

Flash (You may cast this spell any time you could cast an instant.)
Vigilance

1.4 /10
$0.10
Aquamorph Entity

Aquamorph Entity

Creature — Shapeshifter (0/0)

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

1.5 /10
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Echo Tracer

Echo Tracer

Creature — Human Wizard (2/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.

6.3 /10
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Faerie Impostor

Faerie Impostor

Creature — Faerie Rogue (2/1)

Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

5.3 /10
$0.24
Faerie Invaders

Faerie Invaders

Creature — Faerie Rogue (3/3)

Flash (You may cast this spell any time you could cast an instant.)
Flying

1.8 /10
$0.10

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