Impulse
Duel Decks: Speed vs. Cunning — common
Instant
Duel Decks: Speed vs. Cunning — common
Instant
TCGPlayer low price:
Buy now! ▶Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Instant
Counter target spell.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant — Trap
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
Instant — Trap
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
Instant
Target creature gains protection from the color of your choice until end of turn.
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
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