Mystic Monastery
Duel Decks: Speed vs. Cunning — uncommon
Land
Duel Decks: Speed vs. Cunning — uncommon
Land
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Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Shapeshifter (0/0)
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Creature — Faerie Rogue (2/1)
Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Creature — Elemental Berserker (2/2)
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Creature — Zombie Warrior (3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Creature — Kor Soldier (2/2)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature — Cat Soldier (2/1)
When Leonin Snarecaster enters the battlefield, you may tap target creature.
Creature — Kor Monk (2/1)
When Lone Missionary enters the battlefield, you gain 4 life.
Creature — Human Archer (2/3)
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
Creature — Ogre Warrior (3/3)
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
Creature — Devil (3/3)
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Human Wizard (1/1)
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
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