Orcish Cannonade
Duel Decks: Speed vs. Cunning — common
Instant
Sets Orcish Cannonade has been printed in:
Duel Decks: Speed vs. Cunning — common
Instant
Sets Orcish Cannonade has been printed in:
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Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant — Trap
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Reckless Abandon deals 4 damage to any target.
Instant — Trap
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
Instant
Counter target spell.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Target creature gains protection from the color of your choice until end of turn.
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
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