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Angelic Shield (Duel Decks: Venser vs. Koth)

Angelic Shield

Duel Decks: Venser vs. Koth — uncommon

Enchantment

Sets Angelic Shield has been printed in:

Angelic Shield (Duel Decks: Venser vs. Koth)

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Cards like Angelic Shield in Duel Decks: Venser vs. Koth:

Sigil of Sleep

Sigil of Sleep

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

8 /10
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Steel of the Godhead

Steel of the Godhead

Enchantment — Aura

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

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Mistmeadow Witch

Mistmeadow Witch

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: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

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Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

9.1 /10
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Whitemane Lion

Whitemane Lion

Creature — Cat (2/2)

Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

8.9 /10
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Sawtooth Loon

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Creature — Bird (2/2)

Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

3.1 /10
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Windreaver

Windreaver

Creature — Elemental (1/3)

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: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.

1.4 /10
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Venser the Sojourner

Venser, the Sojourner

Legendary Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
?1: Creatures can't be blocked this turn.
?8: You get an emblem with "Whenever you cast a spell, exile target permanent."

8.6 /10
--
Minamo Sightbender

Minamo Sightbender

Creature — Human Wizard (1/2)

, : Target creature with power X or less can't be blocked this turn.

2.3 /10
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Vulshok Morningstar

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Artifact — Equipment

Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.6 /10
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Armillary Sphere

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Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

8.8 /10
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Wall of Denial

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Plated Geopede

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Creature — Insect (1/1)

First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

2.3 /10
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Augury Owl

Augury Owl

Creature — Bird (1/1)

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.1 /10
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Coral Fighters

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Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

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Aether Membrane

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Defender; reach (This creature can block creatures with flying.)
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

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, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

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Pygmy Pyrosaur can't block.
: Pygmy Pyrosaur gets +1/+0 until end of turn.

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Sky Spirit

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Creature — Spirit (2/2)

Flying, first strike

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At the beginning of your upkeep, return a permanent you control to its owner's hand.

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