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Coral Fighters (Duel Decks: Venser vs. Koth)

Coral Fighters

Duel Decks: Venser vs. Koth — uncommon

Creature — Merfolk Soldier

Sets Coral Fighters has been printed in:

Coral Fighters (Duel Decks: Venser vs. Koth)

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2.23/10

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Cards like Coral Fighters in Duel Decks: Venser vs. Koth:

Augury Owl

Augury Owl

Creature — Bird (1/1)

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.1 /10
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Minamo Sightbender

Minamo Sightbender

Creature — Human Wizard (1/2)

, : Target creature with power X or less can't be blocked this turn.

2.3 /10
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Cryptic Annelid

Cryptic Annelid

Creature — Worm Beast (1/4)

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.2 /10
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Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard (1/1)

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

7.9 /10
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Slith Strider

Slith Strider

Creature — Slith (1/1)

Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

1.8 /10
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Sphinx of Uthuun

Sphinx of Uthuun

Creature — Sphinx (5/6)

Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

7.8 /10
$0.12
Neurok Invisimancer

Neurok Invisimancer

Creature — Human Wizard (2/1)

Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.

3.7 /10
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Plated Geopede

Plated Geopede

Creature — Insect (1/1)

First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

2.3 /10
$0.21
Sawtooth Loon

Sawtooth Loon

Creature — Bird (2/2)

Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

3.1 /10
$0.06
Scroll Thief

Scroll Thief

Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

5.6 /10
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Cache Raiders

Cache Raiders

Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

1.9 /10
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Clone

Clone

Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

9 /10
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Primal Plasma

Primal Plasma

Creature — Elemental Shapeshifter (0/0)

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

1.9 /10
$0.01
Pygmy Pyrosaur

Pygmy Pyrosaur

Creature — Lizard (1/1)

Pygmy Pyrosaur can't block.
: Pygmy Pyrosaur gets +1/+0 until end of turn.

0.5 /10
$0.03
Whitemane Lion

Whitemane Lion

Creature — Cat (2/2)

Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

8.9 /10
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Galepowder Mage

Galepowder Mage

Creature — Kithkin Wizard (3/3)

Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

6.6 /10
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Sky Spirit

Sky Spirit

Creature — Spirit (2/2)

Flying, first strike

1.5 /10
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Wall of Denial

Wall of Denial

Creature — Wall (0/8)

Defender, flying
Shroud (This creature can't be the target of spells or abilities.)

8.8 /10
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Windreaver

Windreaver

Creature — Elemental (1/3)

Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.

1.4 /10
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New Benalia

New Benalia

Land

New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .

7.8 /10
$0.13

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