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Cryptic Annelid (Duel Decks: Venser vs. Koth)

Cryptic Annelid

Duel Decks: Venser vs. Koth — uncommon

Creature — Worm Beast

Sets Cryptic Annelid has been printed in:

Cryptic Annelid (Duel Decks: Venser vs. Koth)

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Cards like Cryptic Annelid in Duel Decks: Venser vs. Koth:

Neurok Invisimancer

Neurok Invisimancer

Creature — Human Wizard (2/1)

Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.

3.7 /10
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Sawtooth Loon

Sawtooth Loon

Creature — Bird (2/2)

Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

3.1 /10
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Primal Plasma

Primal Plasma

Creature — Elemental Shapeshifter (0/0)

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

1.9 /10
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Augury Owl

Augury Owl

Creature — Bird (1/1)

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.1 /10
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Clone

Clone

Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

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Scroll Thief

Scroll Thief

Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

5.6 /10
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Slith Strider

Slith Strider

Creature — Slith (1/1)

Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

1.8 /10
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Cache Raiders

Cache Raiders

Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

1.9 /10
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Kor Cartographer

Kor Cartographer

Creature — Kor Scout (2/2)

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

9.2 /10
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Pilgrims Eye

Pilgrim's Eye

Artifact Creature — Thopter (1/1)

Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

9 /10
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Sphinx of Uthuun

Sphinx of Uthuun

Creature — Sphinx (5/6)

Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

7.8 /10
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Sky Spirit

Sky Spirit

Creature — Spirit (2/2)

Flying, first strike

1.5 /10
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Wall of Denial

Wall of Denial

Creature — Wall (0/8)

Defender, flying
Shroud (This creature can't be the target of spells or abilities.)

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Windreaver

Windreaver

Creature — Elemental (1/3)

Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.

1.4 /10
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Cosis Ravager

Cosi's Ravager

Creature — Elemental (2/2)

Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.

4.5 /10
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Geyser Glider

Geyser Glider

Creature — Elemental Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

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Galepowder Mage

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Creature — Kithkin Wizard (3/3)

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Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

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Aether Membrane

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Creature — Wall (0/5)

Defender; reach (This creature can block creatures with flying.)
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

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Coral Fighters

Coral Fighters

Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

2.2 /10
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Anger

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Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

9.8 /10
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