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Mistmeadow Witch (Duel Decks: Venser vs. Koth)

Mistmeadow Witch

Duel Decks: Venser vs. Koth — uncommon

Creature — Kithkin Wizard

Mistmeadow Witch (Duel Decks: Venser vs. Koth)

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Cards like Mistmeadow Witch in Duel Decks: Venser vs. Koth:

Galepowder Mage

Galepowder Mage

Creature — Kithkin Wizard (3/3)

Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

6.6 /10
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Whitemane Lion

Whitemane Lion

Creature — Cat (2/2)

Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

8.9 /10
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Sawtooth Loon

Sawtooth Loon

Creature — Bird (2/2)

Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

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Plated Geopede

Plated Geopede

Creature — Insect (1/1)

First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

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Venser the Sojourner

Venser, the Sojourner

Legendary Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
?1: Creatures can't be blocked this turn.
?8: You get an emblem with "Whenever you cast a spell, exile target permanent."

8.6 /10
--
Windreaver

Windreaver

Creature — Elemental (1/3)

Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.

1.4 /10
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Minamo Sightbender

Minamo Sightbender

Creature — Human Wizard (1/2)

, : Target creature with power X or less can't be blocked this turn.

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Augury Owl

Augury Owl

Creature — Bird (1/1)

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.1 /10
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Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
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Wall of Denial

Wall of Denial

Creature — Wall (0/8)

Defender, flying
Shroud (This creature can't be the target of spells or abilities.)

8.8 /10
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Coral Fighters

Coral Fighters

Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

2.2 /10
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Pygmy Pyrosaur

Pygmy Pyrosaur

Creature — Lizard (1/1)

Pygmy Pyrosaur can't block.
: Pygmy Pyrosaur gets +1/+0 until end of turn.

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Sky Spirit

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Creature — Spirit (2/2)

Flying, first strike

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Stone Giant

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Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
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Cache Raiders

Cache Raiders

Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

1.9 /10
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Cosis Ravager

Cosi's Ravager

Creature — Elemental (2/2)

Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.

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Geyser Glider

Geyser Glider

Creature — Elemental Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

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Aether Membrane

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Creature — Wall (0/5)

Defender; reach (This creature can block creatures with flying.)
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

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Neurok Invisimancer

Neurok Invisimancer

Creature — Human Wizard (2/1)

Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.

3.7 /10
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Clone

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Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

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