Neurok Invisimancer
Duel Decks: Venser vs. Koth — common
Creature — Human Wizard
Sets Neurok Invisimancer has been printed in:
Duel Decks: Venser vs. Koth — common
Creature — Human Wizard
Sets Neurok Invisimancer has been printed in:
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Buy now! ▶Creature — Human Wizard (1/2)
, : Target creature with power X or less can't be blocked this turn.
Creature — Bird (1/1)
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Worm Beast (1/4)
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Elemental Shapeshifter (0/0)
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Creature — Bird (2/2)
Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
Creature — Shapeshifter (0/0)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Creature — Merfolk Soldier (1/1)
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Creature — Slith (1/1)
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Creature — Merfolk Rogue (1/3)
Whenever Scroll Thief deals combat damage to a player, draw a card.
Creature — Kithkin Wizard (1/1)
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Wall (0/8)
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
Creature — Cat (2/2)
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Creature — Kor Scout (2/2)
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Artifact Creature — Thopter (1/1)
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Sphinx (5/6)
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature — Elemental (2/2)
Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
Creature — Kithkin Wizard (3/3)
Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Insect (1/1)
First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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