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Overrule (Duel Decks: Venser vs. Koth)

Overrule

Duel Decks: Venser vs. Koth — common

Instant

Sets Overrule has been printed in:

Overrule (Duel Decks: Venser vs. Koth)

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Cards like Overrule in Duel Decks: Venser vs. Koth:

Searing Blaze

Searing Blaze

Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

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Vanish into Memory

Vanish into Memory

Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

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Downhill Charge

Downhill Charge

Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

6.9 /10
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Safe Passage

Safe Passage

Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

6.1 /10
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Seismic Strike

Seismic Strike

Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

6.2 /10
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Revoke Existence

Revoke Existence

Sorcery

Exile target artifact or enchantment.

7.8 /10
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Jaws of Stone

Jaws of Stone

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Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

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Volley of Boulders

Volley of Boulders

Sorcery

Volley of Boulders deals 6 damage divided as you choose among any number of targets.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Preordain

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

9.9 /10
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Spire Barrage

Spire Barrage

Sorcery

Spire Barrage deals damage to any target equal to the number of Mountains you control.

3.1 /10
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Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
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Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard (1/1)

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

7.9 /10
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Steel of the Godhead

Steel of the Godhead

Enchantment — Aura

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

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Minamo Sightbender

Minamo Sightbender

Creature — Human Wizard (1/2)

, : Target creature with power X or less can't be blocked this turn.

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Whitemane Lion

Whitemane Lion

Creature — Cat (2/2)

Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

8.9 /10
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Venser the Sojourner

Venser, the Sojourner

Legendary Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
?1: Creatures can't be blocked this turn.
?8: You get an emblem with "Whenever you cast a spell, exile target permanent."

8.6 /10
--
Wall of Denial

Wall of Denial

Creature — Wall (0/8)

Defender, flying
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Windreaver

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Creature — Elemental (1/3)

Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.

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Augury Owl

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Coral Fighters

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Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

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