Preordain
Duel Decks: Venser vs. Koth — common
Sorcery
Duel Decks: Venser vs. Koth — common
Sorcery
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Volley of Boulders deals 6 damage divided as you choose among any number of targets.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Creature — Merfolk Rogue (1/3)
Whenever Scroll Thief deals combat damage to a player, draw a card.
Creature — Slith (1/1)
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Creature — Bird (1/1)
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Worm Beast (1/4)
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Merfolk Rogue (4/4)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Creature — Shapeshifter (0/0)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Creature — Merfolk Soldier (1/1)
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Creature — Human Wizard (1/2)
, : Target creature with power X or less can't be blocked this turn.
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