Sejiri Refuge
Duel Decks: Venser vs. Koth — uncommon
Land
Sets Sejiri Refuge has been printed in:
Duel Decks: Venser vs. Koth — uncommon
Land
Sets Sejiri Refuge has been printed in:
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Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .
Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
: Add .
Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .
Land
Flood Plain enters the battlefield tapped.
, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Creature — Cat Soldier (2/5)
Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.
Artifact Creature — Thopter (1/1)
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Kor Scout (2/2)
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Angel (4/5)
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Creature — Bird (1/1)
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Worm Beast (1/4)
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Human Wizard (2/1)
Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Bird (2/2)
Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
Creature — Sphinx (5/6)
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Artifact — Equipment
Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Cat (2/2)
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Artifact
, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Artifact
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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