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Sigil of Sleep (Duel Decks: Venser vs. Koth)

Sigil of Sleep

Duel Decks: Venser vs. Koth — common

Enchantment — Aura

Sets Sigil of Sleep has been printed in:

Sigil of Sleep (Duel Decks: Venser vs. Koth)

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Cards like Sigil of Sleep in Duel Decks: Venser vs. Koth:

Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
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Steel of the Godhead

Steel of the Godhead

Enchantment — Aura

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

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Oblivion Ring

Oblivion Ring

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When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

9.1 /10
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Cache Raiders

Cache Raiders

Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

1.9 /10
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Scroll Thief

Scroll Thief

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Whenever Scroll Thief deals combat damage to a player, draw a card.

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Slith Strider

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Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

1.8 /10
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Sawtooth Loon

Sawtooth Loon

Creature — Bird (2/2)

Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

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Minamo Sightbender

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Creature — Human Wizard (1/2)

, : Target creature with power X or less can't be blocked this turn.

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Neurok Invisimancer

Neurok Invisimancer

Creature — Human Wizard (2/1)

Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.

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Windreaver

Windreaver

Creature — Elemental (1/3)

Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.

1.4 /10
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Clone

Clone

Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

9 /10
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Coral Fighters

Coral Fighters

Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

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Primal Plasma

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Creature — Elemental Shapeshifter (0/0)

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

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Sphinx of Uthuun

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Creature — Sphinx (5/6)

Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

7.8 /10
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Augury Owl

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Creature — Bird (1/1)

Flying
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Cryptic Annelid

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Creature — Worm Beast (1/4)

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Wayfarers Bauble

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, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Aether Membrane

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Venser the Sojourner

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Legendary Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
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?8: You get an emblem with "Whenever you cast a spell, exile target permanent."

8.6 /10
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