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Sky Spirit (Duel Decks: Venser vs. Koth)

Sky Spirit

Duel Decks: Venser vs. Koth — uncommon

Creature — Spirit

Sets Sky Spirit has been printed in:

Sky Spirit (Duel Decks: Venser vs. Koth)

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Cards like Sky Spirit in Duel Decks: Venser vs. Koth:

Sawtooth Loon

Sawtooth Loon

Creature — Bird (2/2)

Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

3.1 /10
$0.06
Wall of Denial

Wall of Denial

Creature — Wall (0/8)

Defender, flying
Shroud (This creature can't be the target of spells or abilities.)

8.8 /10
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Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard (1/1)

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

7.9 /10
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Plated Geopede

Plated Geopede

Creature — Insect (1/1)

First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

2.2 /10
$0.22
Augury Owl

Augury Owl

Creature — Bird (1/1)

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.1 /10
$0.32
Galepowder Mage

Galepowder Mage

Creature — Kithkin Wizard (3/3)

Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

6.6 /10
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Primal Plasma

Primal Plasma

Creature — Elemental Shapeshifter (0/0)

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

1.9 /10
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Clone

Clone

Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

9 /10
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Coral Fighters

Coral Fighters

Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

2.3 /10
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Cryptic Annelid

Cryptic Annelid

Creature — Worm Beast (1/4)

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.2 /10
$0.20
Kor Cartographer

Kor Cartographer

Creature — Kor Scout (2/2)

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

9.2 /10
$0.17
Minamo Sightbender

Minamo Sightbender

Creature — Human Wizard (1/2)

, : Target creature with power X or less can't be blocked this turn.

2.3 /10
$0.10
Neurok Invisimancer

Neurok Invisimancer

Creature — Human Wizard (2/1)

Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.

3.7 /10
$0.17
Scroll Thief

Scroll Thief

Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

5.6 /10
$0.05
Slith Strider

Slith Strider

Creature — Slith (1/1)

Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

1.8 /10
$0.10
Whitemane Lion

Whitemane Lion

Creature — Cat (2/2)

Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

8.9 /10
$0.13
Aether Membrane

Aether Membrane

Creature — Wall (0/5)

Defender; reach (This creature can block creatures with flying.)
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

5.8 /10
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Pilgrims Eye

Pilgrim's Eye

Artifact Creature — Thopter (1/1)

Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

9 /10
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Stone Giant

Stone Giant

Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
$0.06
Windreaver

Windreaver

Creature — Elemental (1/3)

Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.

1.4 /10
$0.10

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