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Sengir Vampire (Duels of the Planeswalkers)

Sengir Vampire

Duels of the Planeswalkers — Rare

Creature Vampire

Sengir Vampire is legal in the following formats:

Standard
Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Sengir Vampire (Duels of the Planeswalkers)
Price: PaperMTGO

TCGPlayer avg. price:

$0.47

$0.13 $0.47 $1.45
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Rating:

8.59/10

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Cards like Sengir Vampire in Standard format:

Gavony Unhallowed

Gavony Unhallowed

Creature Zombie (2/4)

Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.

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Maulfist Squad

Maulfist Squad

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Menace

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

6 /10
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Bloodbond Vampire

Bloodbond Vampire

Creature Vampire Shaman Ally (3/3)

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

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Ambitious Aetherborn

Ambitious Aetherborn

Creature Aetherborn Artificer (4/3)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Stromkirk Mentor

Stromkirk Mentor

Creature Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

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Demon of Dark Schemes

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Creature Demon (5/5)

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get (an energy counter).

, Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.

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Foundry Hornet

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Creature Insect (2/3)

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When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

5.5 /10
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Marionette Master

Marionette Master

Creature Human Artificer (1/3)

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

6.4 /10
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Noosegraf Mob

Noosegraf Mob

Creature Zombie (0/0)

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.

5.3 /10
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Drana  Liberator of Malakir

Drana, Liberator of Malakir

Legendary Creature Vampire Ally (2/3)

Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

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Markov Dreadknight

Markov Dreadknight

Creature Vampire Knight (3/3)

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, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

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Priest of the Blood Rite

Priest of the Blood Rite

Creature Human Cleric (2/2)

When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.

At the beginning of your upkeep, you lose 2 life.

5.8 /10
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Night Market Aeronaut

Night Market Aeronaut

Creature Aetherborn Warrior (2/2)

Flying

Revolt Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

5.5 /10
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Guul Draz Overseer

Guul Draz Overseer

Creature Vampire (3/4)

Flying

Landfall Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

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Mindwrack Demon

Mindwrack Demon

Creature Demon (4/5)

Flying, trample

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.

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--
Nightmare

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Flying (This creature can't be blocked except by creatures with flying or reach.)

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If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield.

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Kalastria Nightwatch

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Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.

5.8 /10
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Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

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Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

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