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Death Pits of Rath (Eighth Edition)

Death Pits of Rath

Eighth Edition — rare

Enchantment

Sets Death Pits of Rath has been printed in:

Death Pits of Rath (Eighth Edition)

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Rating:

5.46/10

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Cards like Death Pits of Rath in Eighth Edition:

Larceny

Larceny

Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

5.7 /10
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Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

9.7 /10
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Death Pit Offering

Death Pit Offering

Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.

3.2 /10
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Murderous Betrayal

Murderous Betrayal

Enchantment

, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

2.1 /10
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Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

9.2 /10
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Noble Purpose

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

5.2 /10
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Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

5.2 /10
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Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

4.9 /10
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Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

9.1 /10
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Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

9.5 /10
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Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

6.6 /10
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Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

4.1 /10
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Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

1 /10
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Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

8.8 /10
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Ivory Mask

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

3.6 /10
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Karma

Karma

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At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

4.3 /10
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Living Terrain

Living Terrain

Enchantment — Aura

Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.

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Mind Slash

Mind Slash

Enchantment

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

6 /10
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Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.

3.8 /10
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Vernal Bloom

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Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

7.4 /10
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