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Stream of Life (Eighth Edition)

Stream of Life

Eighth Edition — Uncommon

Sorcery

Stream of Life is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Stream of Life (Eighth Edition)
Price: PaperMTGO

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$0.20

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3.87/10

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Take Down deals 4 damage to target creature with flying.

Take Down deals 1 damage to each creature with flying.

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Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Commune with Dinosaurs

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Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Traverse the Ulvenwald

Traverse the Ulvenwald

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Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.

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Appeal    Authority
//

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Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

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Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

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Heaven    Earth
//

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Heaven deals X damage to each creature with flying.

//

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Earth deals X damage to each creature without flying.

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//

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Scry 3.

//

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Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

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--
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Claim    Fame
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Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

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Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.

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--
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Draw a card.

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Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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