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Trade Routes (Eighth Edition)

Trade Routes

Eighth Edition — rare

Enchantment

Sets Trade Routes has been printed in:

Trade Routes (Eighth Edition)

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$2.26

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Rating:

8.03/10

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Cards like Trade Routes in Eighth Edition:

Invisibility

Invisibility

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked except by Walls.

5.6 /10
$0.07
Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

5.2 /10
$0.47
Zurs Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

6.2 /10
$0.49
Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

9.2 /10
$5.11
Curiosity

Curiosity

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

9.7 /10
$0.49
Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

1 /10
$0.05
Sacred Ground

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

4.7 /10
$0.26
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

9.7 /10
$0.29
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

4.9 /10
$0.07
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.6 /10
$0.06
Circle of Protection Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

3.2 /10
$0.25
Circle of Protection Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

3.5 /10
$0.17
Circle of Protection Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

3.7 /10
$0.23
Circle of Protection White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

4.4 /10
$0.16
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent
You control enchanted permanent.

6.7 /10
$0.08
Intruder Alarm

Intruder Alarm

Enchantment

Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.

9.4 /10
$5.55
Shifting Sky

Shifting Sky

Enchantment

As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.

4.3 /10
$0.25
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact
You control enchanted artifact.

4.8 /10
$0.17
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

8.4 /10
$0.42
Wrath of Marit Lage

Wrath of Marit Lage

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.

2.9 /10
$0.19

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