Advanced card search Random card
Zur s Weirding (Eighth Edition)

Zur's Weirding

Eighth Edition — Rare

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Zur s Weirding (Eighth Edition)
Price: PaperMTGO

TCGPlayer avg. price:

$0.43

$0.23 $0.43 $1.04
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

8.4/10

Rate This:

Cards similar to Zur's Weirding:

Shared Fate

Shared Fate

Enchantment

If a player would draw a card, that player exiles the top card of one of his or her opponents' libraries face down instead.

Each player may look at and play cards he or she exiled with Shared Fate.

7.6 /10
$0.73
Breathstealer s Crypt

Breathstealer's Crypt

Enchantment

If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.

6.8 /10
$2.53
Dreams of the Dead

Dreams of the Dead

Enchantment

: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

6.5 /10
$0.20
Ice Cave

Ice Cave

Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

7 /10
$0.32
Free for All

Free-for-All

Enchantment

When Free-for-All comes into play, set aside all creatures in play, face down.

During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control.

If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard.

8.4 /10
$0.59
Captivating Glance

Captivating Glance

Enchantment — Aura

Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

5.2 /10
$0.18
Slow Motion

Slow Motion

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays .

When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.

8 /10
$0.17
Archmage Ascension

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

6.2 /10
$1.25
Thought Lash

Thought Lash

Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

4.9 /10
$4.74
Tidal Control

Tidal Control

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or : Counter target red or green spell. Any player may activate this ability.

6 /10
$0.40
Merseine

Merseine

Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.

4.1 /10
$0.16
Inexorable Tide

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

5 /10
$0.68
Words of Wind

Words of Wind

Enchantment

: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

6.6 /10
$0.54
Krovikan Whispers

Krovikan Whispers

Enchantment — Aura

Enchant creature

Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

You control enchanted creature.

When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.

3.6 /10
$0.19
Shapeshifter s Marrow

Shapeshifter's Marrow

Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

6.1 /10
$0.33
Reality Twist

Reality Twist

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.

7.2 /10
$0.44
Land Equilibrium

Land Equilibrium

Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

8 /10
~$39
Search the City

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

4.2 /10
$0.26
Fleeting Memories

Fleeting Memories

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

6.5 /10
$0.19
Duplicity

Duplicity

Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

4.3 /10
$0.31

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.