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Bloodbriar (Eldritch Moon)

Bloodbriar

Eldritch Moon — common

Creature — Plant Elemental

Bloodbriar (Eldritch Moon)

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Cards like Bloodbriar in Eldritch Moon:

Foul Emissary

Foul Emissary

Creature — Human Horror (1/1)

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

2 /10
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Emrakuls Evangel

Emrakul's Evangel

Creature — Human Horror (3/2)

, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

6.8 /10
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Gavony Unhallowed

Gavony Unhallowed

Creature — Zombie (2/4)

Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.

4.2 /10
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Hamlet Captain

Hamlet Captain

Creature — Human Warrior (2/2)

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

3.7 /10
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Shrill Howler  Howling Chorus

Shrill Howler // Howling Chorus

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (3/1)

Creatures with power less than Shrill Howler's power can't block it.
: Transform Shrill Howler.

Howling Chorus

Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

3.1 /10
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Backwoods Survivalists

Backwoods Survivalists

Creature — Human Warrior (4/3)

Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

0.6 /10
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Noose Constrictor

Noose Constrictor

Creature — Snake (2/2)

Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.

6.5 /10
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Primal Druid

Primal Druid

Creature — Human Druid (0/3)

When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

6.4 /10
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Spirit of the Hunt

Spirit of the Hunt

Creature — Wolf Spirit (3/3)

Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

5.9 /10
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Swift Spinner

Swift Spinner

Creature — Spider (2/3)

Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)

4 /10
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Tangleclaw Werewolf  Fibrous Entangler

Tangleclaw Werewolf // Fibrous Entangler

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (2/4)

Tangleclaw Werewolf can block an additional creature each combat.
: Transform Tangleclaw Werewolf.

Fibrous Entangler

Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.

2.8 /10
$0.11
Ulvenwald Captive  Ulvenwald Abomination

Ulvenwald Captive // Ulvenwald Abomination

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (1/2)

Defender
: Add .
: Transform Ulvenwald Captive.

Ulvenwald Abomination

: Add .

6.4 /10
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Woodland Patrol

Woodland Patrol

Creature — Human Scout (3/2)

Vigilance

0.3 /10
$0.02
Grim Flayer

Grim Flayer

Creature — Human Warrior (2/2)

Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

6 /10
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Herons Grace Champion

Heron's Grace Champion

Creature — Human Knight (3/3)

Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

7 /10
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Mournwillow

Mournwillow

Creature — Plant Skeleton (3/2)

Haste
Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

3.2 /10
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Extricator of Sin  Extricator of Flesh

Extricator of Sin // Extricator of Flesh

Creature — Human Cleric // Creature — Eldrazi Horror (0/3)

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

Extricator of Flesh

Eldrazi you control have vigilance.
, , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

3 /10
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Hanweir Garrison

Hanweir Garrison

Creature — Human Soldier (2/3)

Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.)

9.1 /10
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Identity Thief

Identity Thief

Creature — Shapeshifter (0/3)

Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

7.9 /10
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Nebelgast Herald

Nebelgast Herald

Creature — Spirit (2/1)

Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

7.3 /10
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