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Certain Death (Eldritch Moon)

Certain Death

Eldritch Moon — common

Sorcery

Certain Death (Eldritch Moon)

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Cards like Certain Death in Eldritch Moon:

Rise from the Grave

Rise from the Grave

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Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

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Ruthless Disposal

Ruthless Disposal

Sorcery

As an additional cost to cast this spell, discard a card and sacrifice a creature.
Two target creatures each get -13/-13 until end of turn.

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Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

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Prying Questions

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Target opponent loses 3 life and puts a card from their hand on top of their library.

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Alchemists Greeting

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Alchemist's Greeting deals 4 damage to target creature.
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Cemetery Recruitment

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Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

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Dark Salvation

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Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

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Providence

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You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.

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Whispers of Emrakul

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Target opponent discards a card at random.
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Deploy the Gatewatch

Deploy the Gatewatch

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Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

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Spectral Reserves

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Sorcery

Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

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Collective Effort

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Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

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Distemper of the Blood

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Target creature gets +2/+2 and gains trample until end of turn.
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Return target creature to its owner's hand.
Draw a card.

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Murder

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Destroy target creature.

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Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

8.3 /10
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Collective Defiance

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Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
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Target opponent gains control of target permanent you control.

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Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

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