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Hanweir Garrison (Eldritch Moon)

Hanweir Garrison

Eldritch Moon — Rare

Creature Human Soldier

Hanweir Garrison is legal in the following formats:

Block
Standard
Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Hanweir Garrison (Eldritch Moon)
Price: PaperMTGO

TCGPlayer avg. price:

$1.56

$0.65 $1.56 $4.00
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Rating:

7.89/10

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Cards like Hanweir Garrison in Standard format:

Hanweir  the Writhing Township

Hanweir, the Writhing Township

Creature Human Soldier (2/3)

Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.

(Melds with Hanweir Battlements.)

5.3 /10
--
Maulfist Doorbuster

Maulfist Doorbuster

Creature Human Warrior (4/2)

When Maulfist Doorbuster enters the battlefield, you get (two energy counters).

Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.

6 /10
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Pia and Kiran Nalaar

Pia and Kiran Nalaar

Legendary Creature Human Artificer (2/2)

When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

8 /10
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Goblin Piledriver

Goblin Piledriver

Creature Goblin Warrior (1/2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

8.9 /10
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Thriving Grubs

Thriving Grubs

Creature Gremlin (2/1)

When Thriving Grubs enters the battlefield, you get (two energy counters).

Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it.

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Akoum Stonewaker

Akoum Stonewaker

Creature Human Shaman (2/1)

Landfall Whenever a land enters the battlefield under your control, you may pay . If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.

5.9 /10
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Conduit of Storms

Conduit of Storms

Creature Werewolf Horror (2/3)

Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn.

: Transform Conduit of Storms.

7.2 /10
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Firemantle Mage

Firemantle Mage

Creature Human Shaman Ally (2/2)

Rally Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.9 /10
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Conduit of Emrakul

Conduit of Emrakul

Creature Werewolf Horror (2/3)

Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn.

: Transform Conduit of Storms.

5.2 /10
--
Brazen Wolves

Brazen Wolves

Creature Wolf (2/3)

Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

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Valakut Predator

Valakut Predator

Creature Elemental (2/2)

Landfall Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.

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Embodiment of Fury

Embodiment of Fury

Creature Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

6.5 /10
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Ondu Champion

Ondu Champion

Creature Minotaur Warrior Ally (4/3)

Rally Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.

5.8 /10
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Akoum Firebird

Akoum Firebird

Creature Phoenix (3/3)

Flying, haste

Akoum Firebird attacks each turn if able.

Landfall Whenever a land enters the battlefield under your control, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.

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Chasm Guide

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Rally Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

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Chandra  Fire of Kaladesh

Chandra, Fire of Kaladesh

Legendary Creature Human Shaman (2/2)

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

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Erupting Dreadwolf

Erupting Dreadwolf

Creature Werewolf Horror (3/2)

When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

: Transform Smoldering Werewolf.

5.2 /10
--
Smoldering Werewolf

Smoldering Werewolf

Creature Werewolf Horror (3/2)

When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

: Transform Smoldering Werewolf.

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Abbot of Keral Keep

Abbot of Keral Keep

Creature Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

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Reckless Bushwhacker

Reckless Bushwhacker

Creature Goblin Warrior Ally (2/1)

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

9.3 /10
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