Hanweir Garrison
Eldritch Moon — rare
Creature — Human Soldier
Sets Hanweir Garrison has been printed in:
Eldritch Moon — rare
Creature — Human Soldier
Sets Hanweir Garrison has been printed in:
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Buy now! ▶Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste
Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Creature — Werewolf Horror // Creature — Eldrazi Werewolf (3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.
: Transform Smoldering Werewolf.
Erupting Dreadwolf
Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
Creature — Wolf (2/3)
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
Creature — Werewolf Horror // Creature — Eldrazi Werewolf (2/3)
Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn.
: Transform Conduit of Storms.
Conduit of Emrakul
Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.
Creature — Wolf (2/1)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Devil (6/1)
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
Creature — Human Shaman (1/4)
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
Creature — Vampire Berserker (5/3)
Insatiable Gorgers attacks each combat if able.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire Horror (3/2)
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Shaman (0/3)
Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Creature — Vampire Berserker (1/2)
Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Spirit (1/3)
Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
Artifact // Creature — Eldrazi Reflection (0/0)
Cryptolith Fragment enters the battlefield tapped.
: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
Aurora of Emrakul
Flying, deathtouch
Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
Creature — Human Soldier (3/2)
Whenever Fiend Binder attacks, tap target creature defending player controls.
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature — Shapeshifter (0/3)
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
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