Heron's Grace Champion
Eldritch Moon — rare
Creature — Human Knight
Heron's Grace Champion rulings:
There are no rulings for Heron's Grace Champion.
Eldritch Moon — rare
Creature — Human Knight
Heron's Grace Champion rulings:
There are no rulings for Heron's Grace Champion.
TCGPlayer low price:
Buy now! ▶Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature — Human Scout Ally (3/2)
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
Creature — Human Soldier (3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
Creature — Human Knight Ally (2/3)
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Instant
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Instant
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Legendary Creature — Human Soldier (3/3)
Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
, Sacrifice two Humans: Destroy target creature with power 4 or greater.
Legendary Creature — Human Soldier (3/3)
When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.
Other Humans you control get +2/+0.
Legendary Creature — Human Cleric (2/2)
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.
Other Humans you control get +1/+1 for each counter on Kyler.
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Sorcery
Choose one or both —
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
Creature — Djinn Wizard (3/4)
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Legendary Creature — Human Druid (4/4)
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
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