It of the Horrid Swarm
Eldritch Moon — common
Creature — Eldrazi Insect
Sets It of the Horrid Swarm has been printed in:
Eldritch Moon — common
Creature — Eldrazi Insect
Sets It of the Horrid Swarm has been printed in:
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Buy now! ▶Creature — Eldrazi Leech (6/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.
Creature — Eldrazi Boar (7/7)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Creature — Eldrazi Insect (5/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Creature — Eldrazi Octopus (5/6)
Flash
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to four target permanents.
Creature — Eldrazi Horror (5/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may put target nonland permanent on top of its owner's library.
Creature — Eldrazi Beast (6/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may destroy target artifact or enchantment.
Creature — Eldrazi Crab (4/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
Creature — Eldrazi Hippogriff (3/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, draw a card.
Flying
Creature — Eldrazi Crab (5/7)
Flash (You may cast this spell any time you could cast an instant.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
Legendary Creature — Angel Horror (5/7)
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
Creature — Eldrazi Horror (5/6)
Haste
Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.
Creature — Zombie (0/0)
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste
Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Creature — Devil Horror (3/4)
This spell costs less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
Legendary Creature — Eldrazi (13/13)
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Creature — Wolf (5/5)
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
Creature — Vampire (4/5)
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard.
Flying
Creature — Angel (4/3)
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Creature — Treefolk (6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
Creature — Human Soldier (2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.)
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