Advanced card search Random card
Laboratory Brute (Eldritch Moon)

Laboratory Brute

Eldritch Moon — common

Creature — Zombie Horror

When Laboratory Brute enters the battlefield, mill four cards.

It keeps intruders out and experiments in.

3/3
Laboratory Brute (Eldritch Moon)

TCGPlayer low price:

$0.04

Buy now! ▶

Loading price data
Loading

Rating:

2.33/10

Rate This:

Cards similar to Laboratory Brute:

Armored Skaab

Armored Skaab

Creature — Zombie Warrior (1/4)

When Armored Skaab enters the battlefield, mill four cards.

3.4 /10
$0.05
Emry Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard (1/2)

This spell costs less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

9.7 /10
$0.53
Homarid Explorer

Homarid Explorer

Creature — Homarid Scout (3/3)

When Homarid Explorer enters the battlefield, target player mills four cards.

2.9 /10
$0.04
Crystal Seer

Crystal Seer

Creature — Vedalken Wizard (2/2)

When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Return Crystal Seer to its owner's hand.

0.6 /10
$0.03
Didact Echo

Didact Echo

Creature — Spirit Cleric (3/2)

When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.

1.2 /10
$0.02
Drownyard Amalgam

Drownyard Amalgam

Creature — Zombie Horror (3/6)

When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)
: Drownyard Amalgam can't be blocked this turn.

4.3 /10
$0.02
Gurmag Drowner

Gurmag Drowner

Creature — Naga Wizard (2/4)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

2.1 /10
$0.05
HaloCharged Skaab

Halo-Charged Skaab

Creature — Zombie (4/4)

When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

3.6 /10
$0.03
Imperious Mindbreaker

Imperious Mindbreaker

Creature — Human Wizard (1/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

6.6 /10
$0.50
Inkfathom Divers

Inkfathom Divers

Creature — Merfolk Soldier (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

2.4 /10
$0.13
Mirelurk Queen

Mirelurk Queen

Creature — Crab Mutant (4/4)

Vigilance
When Mirelurk Queen enters the battlefield, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

5.5 /10
$0.22
Numbing Jellyfish

Numbing Jellyfish

Host Creature — Jellyfish (2/3)

When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.

10 /10
$0.08
Sage Aven

Sage Aven

Creature — Bird Wizard (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.

1.3 /10
$0.06
Stern Mentor

Stern Mentor

Creature — Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."

1.5 /10
$0.16
Tidal Courier

Tidal Courier

Creature — Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Tidal Courier gains flying until end of turn.

4.2 /10
$0.15
Admiral Brass Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate (3/3)

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

6.4 /10
$0.26
Arcane Savant

Arcane Savant

Creature — Human Wizard (3/3)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

0.4 /10
$0.24
Bazaar Trademage

Bazaar Trademage

Creature — Human Wizard (3/4)

Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.

3.6 /10
$0.09
Biblioplex Kraken

Biblioplex Kraken

Creature — Kraken (4/5)

When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.

6.6 /10
$0.08
Cavalier of Gales

Cavalier of Gales

Creature — Elemental Knight (5/5)

Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

7.8 /10
$2.93

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.