Noose Constrictor
Eldritch Moon — uncommon
Creature — Snake
Sets Noose Constrictor has been printed in:
Eldritch Moon — uncommon
Creature — Snake
Sets Noose Constrictor has been printed in:
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Buy now! ▶Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature — Human Cleric (1/2)
, : Target attacking Human gets +1/+1 until end of turn.
Creature — Homunculus // Creature — Eldrazi Homunculus (1/1)
: Add . Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
Voracious Reader
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost less to cast.
Creature — Vampire Berserker (1/2)
Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
Creature — Spirit Cleric (2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
Creature — Wolf Spirit (3/3)
Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Werewolf Horror // Creature — Eldrazi Werewolf (1/2)
Defender
: Add .
: Transform Ulvenwald Captive.
Ulvenwald Abomination
: Add .
Creature — Human Warrior (2/2)
Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Legendary Creature — Human Werewolf // Legendary Creature — (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
Ulrich, Uncontested Alpha
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
Creature — Vampire Berserker (2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
Creature — Spirit Cleric (2/1)
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
Creature — Vampire Horror (2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Creature — Dryad Horror (1/1)
Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature — Vampire Knight (1/2)
: Bold Impaler gets +2/+0 until end of turn.
Creature — Wolf (2/3)
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
Creature — Rat (2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Creature — Zombie Horror (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Ingenious Skaab gets +1/-1 until end of turn.
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