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Take Inventory (Eldritch Moon)

Take Inventory

Eldritch Moon — Common

Sorcery

Take Inventory is legal in the following formats:

Standard
Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Take Inventory (Eldritch Moon)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

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Rating:

1.24/10

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Cards like Take Inventory in Standard format:

Compelling Argument

Compelling Argument

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

0 /10
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Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

3 /10
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Contingency Plan

Contingency Plan

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

1 /10
$0.15
Press for Answers

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

2.3 /10
$0.15
Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

6.1 /10
$0.15
Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2.2 /10
$0.15
Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

5.5 /10
$0.22
Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

7.6 /10
$0.49
Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

7.4 /10
$0.34
Brilliant Spectrum

Brilliant Spectrum

Sorcery

Converge Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

1.2 /10
$0.14
Exert Influence

Exert Influence

Sorcery

Converge Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.

5.9 /10
$0.31
Whispers of Emrakul

Whispers of Emrakul

Sorcery

Target opponent discards a card at random.

Delirium If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

5.3 /10
$0.23
Leave    Chance
//

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

7.4 /10
$0.37
Resourceful Return

Resourceful Return

Sorcery

Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

1 /10
$0.14
Cemetery Recruitment

Cemetery Recruitment

Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

0.7 /10
$0.16
Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

1.5 /10
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Ugin s Insight

Ugin's Insight

Sorcery

Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.

6.2 /10
--
Confiscation Coup

Confiscation Coup

Sorcery

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it.

6.5 /10
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Gone Missing

Gone Missing

Sorcery

Put target permanent on top of its owner's library.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.6 /10
$0.15
Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand.

Draw a card.

0.9 /10
$0.14

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