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Tangleclaw Werewolf (Eldritch Moon)

Tangleclaw Werewolf

Eldritch Moon — Uncommon

Creature Werewolf Horror

Tangleclaw Werewolf is legal in the following formats:

Block
Standard
Modern
Legacy
Vintage
Highlander
French Commander
Commander

Tangleclaw Werewolf (Eldritch Moon)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

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Rating:

5.78/10

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Cards like Tangleclaw Werewolf in Standard format:

Fibrous Entangler

Fibrous Entangler

Creature Werewolf Horror (2/4)

Tangleclaw Werewolf can block an additional creature each combat.

: Transform Tangleclaw Werewolf.

5.2 /10
--
Watcher in the Web

Watcher in the Web

Creature Spider (2/5)

Reach (This creature can block creatures with flying.)

Watcher in the Web can block an additional seven creatures each combat.

6.8 /10
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Howling Chorus

Howling Chorus

Creature Werewolf Horror (3/1)

Creatures with power less than Shrill Howler's power can't block it.

: Transform Shrill Howler.

5.2 /10
--
Highspire Artisan

Highspire Artisan

Creature Elf Artificer (0/3)

Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

5.7 /10
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Netcaster Spider

Netcaster Spider

Creature Spider (2/3)

Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

5 /10
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Gloomwidow

Gloomwidow

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Reach

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Guardian of the Great Conduit

Guardian of the Great Conduit

Creature Elemental (2/4)

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

9.4 /10
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Swift Spinner

Swift Spinner

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Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

6.9 /10
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Shrill Howler

Shrill Howler

Creature Werewolf Horror (3/1)

Creatures with power less than Shrill Howler's power can't block it.

: Transform Shrill Howler.

6 /10
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Giant Mantis

Giant Mantis

Creature Insect (2/4)

Reach (This creature can block creatures with flying.)

5 /10
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Outland Colossus

Outland Colossus

Creature Giant (6/6)

Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)

Outland Colossus can't be blocked by more than one creature.

5.2 /10
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Sylvan Messenger

Sylvan Messenger

Creature Elf (2/2)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

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Managorger Hydra

Managorger Hydra

Creature Hydra (1/1)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

7.6 /10
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Ghirapur Guide

Ghirapur Guide

Creature Elf Scout (3/2)

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

7.1 /10
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Orchard Spirit

Orchard Spirit

Creature Spirit (2/2)

Orchard Spirit can't be blocked except by creatures with flying or reach.

5.8 /10
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Sage of Ancient Lore

Sage of Ancient Lore

Creature Human Shaman Werewolf (0/0)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

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All creatures able to block Prized Unicorn do so.

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Hermit of the Natterknolls

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Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

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Surrak  the Hunt Caller

Surrak, the Hunt Caller

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Formidable At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

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Solitary Hunter

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At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

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