Bloodbraid Elf
Eternal Masters — uncommon
Creature — Elf Berserker
Sets Bloodbraid Elf has been printed in:
Eternal Masters — uncommon
Creature — Elf Berserker
Sets Bloodbraid Elf has been printed in:
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Buy now! ▶Creature — Insect (4/1)
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Trample; haste; shroud (This creature can't be the target of spells or abilities.)
Creature — Elemental Berserker (2/2)
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
Artifact Creature — Human Rogue (2/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creature — Beast (2/3)
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Creature — Faerie Wizard (1/3)
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Legendary Creature — Spirit Noble (2/4)
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Creature — Drake (2/3)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Creature — Beast (3/3)
Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
: Avarax gets +1/+0 until end of turn.
Creature — Goblin (0/0)
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Creature — Incarnation (3/3)
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Creature — Centaur (3/3)
Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
Creature — Elf Druid Warrior (2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Dragon Egg (0/2)
Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."
Creature — Human Wizard (2/2)
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature — Crocodile (5/5)
When you control no other creatures, sacrifice Emperor Crocodile.
Creature — Human Knight (2/1)
Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.
Creature — Human Nomad (2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
Creature — Elf Warrior (2/2)
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
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