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Bloodbraid Elf (Eternal Masters)
Bloodbraid Elf (Eternal Masters)

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$0.21

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Rating:

8.9/10

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Cards like Bloodbraid Elf in Eternal Masters:

Giant Solifuge

Giant Solifuge

Creature — Insect (4/1)

( can be paid with either or .)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)

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FlameKin Zealot

Flame-Kin Zealot

Creature — Elemental Berserker (2/2)

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

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Shaman of the Pack

Shaman of the Pack

Creature — Elf Shaman (3/2)

When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

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Shardless Agent

Shardless Agent

Artifact Creature — Human Rogue (2/2)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

8 /10
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Trygon Predator

Trygon Predator

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Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

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Wee Dragonauts

Wee Dragonauts

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Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

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Brago King Eternal

Brago, King Eternal

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Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

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Thunderclap Wyvern

Thunderclap Wyvern

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Flying
Other creatures you control with flying get +1/+1.

7.9 /10
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Avarax

Avarax

Creature — Beast (3/3)

Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
: Avarax gets +1/+0 until end of turn.

0.1 /10
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Battle Squadron

Battle Squadron

Creature — Goblin (0/0)

Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.

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Beetleback Chief

Beetleback Chief

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When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

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Brawn

Brawn

Creature — Incarnation (3/3)

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

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Centaur Chieftain

Centaur Chieftain

Creature — Centaur (3/3)

Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

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Civic Wayfinder

Civic Wayfinder

Creature — Elf Druid Warrior (2/2)

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

4.9 /10
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Dragon Egg

Dragon Egg

Creature — Dragon Egg (0/2)

Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."

7 /10
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Dualcaster Mage

Dualcaster Mage

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Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

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Emperor Crocodile

Emperor Crocodile

Creature — Crocodile (5/5)

When you control no other creatures, sacrifice Emperor Crocodile.

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Fervent Cathar

Fervent Cathar

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Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.

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Ghitu Slinger

Ghitu Slinger

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Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.

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Imperious Perfect

Imperious Perfect

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Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.

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