Brawn
Eternal Masters — uncommon
Creature — Incarnation
Sets Brawn has been printed in:
Eternal Masters — uncommon
Creature — Incarnation
Sets Brawn has been printed in:
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Buy now! ▶Creature — Centaur (3/3)
Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
Creature — Crocodile (5/5)
When you control no other creatures, sacrifice Emperor Crocodile.
Creature — Elf Warrior (2/2)
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
Creature — Incarnation (2/2)
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Creature — Elf Druid Warrior (2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elf Warrior (3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Creature — Elf (1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature — Human Druid (2/2)
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
Creature — Insect (4/1)
( can be paid with either or .)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)
Creature — Beast (2/3)
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Creature — Goblin (0/0)
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Creature — Elf Berserker (3/2)
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creature — Cephalid (2/3)
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Creature — Elemental Berserker (2/2)
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Creature — Mongoose (1/1)
Shroud (This creature can't be the target of spells or abilities.)
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Artifact Creature — Human Rogue (2/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creature — Faerie Noble (2/2)
Flying
Other creatures you control with flying get +0/+1.
: Other creatures you control with flying get +1/+0 until end of turn.
Creature — Drake (2/3)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
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