Calciderm
Eternal Masters — uncommon
Creature — Beast
Sets Calciderm has been printed in:
Eternal Masters — uncommon
Creature — Beast
Sets Calciderm has been printed in:
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Buy now! ▶Creature — Bird Rebel Soldier (2/3)
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
Creature — Kithkin Soldier (2/2)
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Creature — Human Flagbearer (2/4)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Creature — Elk (3/3)
Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Angel Spirit (2/2)
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Creature — Kor Soldier (2/2)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature — Human Druid (0/2)
Whenever you cast an enchantment spell, you may draw a card.
Creature — Human Monk Cleric (2/2)
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
Creature — Bird Cleric (2/2)
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Legendary Creature — Spirit Noble (2/4)
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Creature — Elemental Berserker (2/2)
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Creature — Drake (2/3)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Creature — Insect (4/1)
( can be paid with either or .)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)
Creature — Beast (3/3)
Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
: Avarax gets +1/+0 until end of turn.
Creature — Goblin (0/0)
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Creature — Human Cleric (1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Elf Berserker (3/2)
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Legendary Creature — Human Minion (2/2)
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
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