Altar Golem
Eventide — rare
Artifact Creature — Golem
Sets Altar Golem has been printed in:
Eventide — rare
Artifact Creature — Golem
Sets Altar Golem has been printed in:
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Buy now! ▶Creature — Elemental (0/0)
Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
Creature — Elemental (0/0)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Creature — Elemental (5/5)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
, : Hateflayer deals damage equal to its power to any target. ( is the untap symbol.)
Creature — Giant Warrior (3/3)
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Creature — Elf Warrior (2/2)
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
Creature — Elemental (10/10)
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Creature — Horror (4/4)
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
: You may put a blue or red creature card from your hand onto the battlefield.
Artifact Creature — Scarecrow (3/3)
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact Creature — Scarecrow (1/2)
, Sacrifice a Scarecrow: Draw a card.
, : Return target artifact creature card from your graveyard to the battlefield.
Creature — Elemental (5/5)
When Regal Force enters the battlefield, draw a card for each green creature you control.
Artifact Creature — Scarecrow (2/1)
: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Creature — Spirit Avatar (0/0)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
Artifact Creature — Scarecrow (2/2)
: Target green creature gets +1/+1 until end of turn.
Artifact Creature — Scarecrow (1/1)
: Target red creature gains haste until end of turn.
Artifact Creature — Scarecrow (3/2)
: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Wurm (7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Beast (3/3)
Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Beast (4/4)
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
Creature — Cat Spirit (4/5)
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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