Double Cleave
Eventide — common
Instant
Double Cleave rulings:
There are no rulings for Double Cleave.
Eventide — common
Instant
Double Cleave rulings:
There are no rulings for Double Cleave.
TCGPlayer low price:
Buy now! ▶Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Instant // Sorcery
Target creature gets +X/+0 until end of turn, where X is its power.
Victory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
Instant
Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Spree (Choose one or more additional costs.)
+ — Untap all creatures target player controls.
+ — Target creature gains double strike until end of turn.
Legendary Planeswalker — Samut
+1: Up to one target creature gains double strike until end of turn.
?2: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
?7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Legendary Creature — Human Monk (3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
Creature — Kithkin Knight (2/1)
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Land
: Add .
, : Target creature gains double strike until end of turn.
Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Legendary Creature — Human Noble (2/3)
Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
Legendary Creature — Dryad (4/4)
: Target creature gains deathtouch until end of turn.
: Target creature gains vigilance until end of turn.
: Target creature gains double strike until end of turn.
Artifact — Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Creature — Giant // Instant — Adventure (5/4)
Menace (This creature can't be blocked except by two or more creatures.)
Twice the Rage
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
Legendary Planeswalker — Ajani
+1: Put a +1/+1 counter on up to one target creature.
?3: Target creature gains flying and double strike until end of turn.
?8: Create X 2/2 white Cat creature tokens, where X is your life total.
Creature — Human Soldier Scout (1/1)
First strike
: Target creature gains first strike until end of turn.
Legendary Planeswalker — Ajani
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.
?3: Exile target creature. Its controller gains 2 life.
?10: Creatures you control gain flying and double strike until end of turn.
Creature — Human Warrior (2/2)
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
Sorcery // Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Dangerous
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.