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Glen Elendra Archmage (Eventide)

Glen Elendra Archmage

Eventide — rare

Creature — Faerie Wizard

Glen Elendra Archmage (Eventide)

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Cards like Glen Elendra Archmage in Eventide:

Merrow Levitator

Merrow Levitator

Creature — Merfolk Wizard (2/3)

: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.

2.6 /10
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Dream Thief

Dream Thief

Creature — Faerie Rogue (2/1)

Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

3.2 /10
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Razorfin Abolisher

Razorfin Abolisher

Creature — Merfolk Wizard (2/2)

, : Return target creature with a counter on it to its owner's hand.

1.8 /10
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Grazing Kelpie

Grazing Kelpie

Creature — Beast (2/3)

, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2 /10
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Talonrend

Talonrend

Creature — Elemental (0/5)

Flying
: Talonrend gets +1/-1 until end of turn.

0 /10
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Wilderness Hypnotist

Wilderness Hypnotist

Creature — Merfolk Wizard (1/3)

: Target red or green creature gets -2/-0 until end of turn.

0.1 /10
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Wake Thrasher

Wake Thrasher

Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

6.1 /10
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Kithkin Spellduster

Kithkin Spellduster

Creature — Kithkin Wizard (2/3)

Flying
, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3.4 /10
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Shrewd Hatchling

Shrewd Hatchling

Creature — Elemental (6/6)

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

1.1 /10
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Sturdy Hatchling

Sturdy Hatchling

Creature — Elemental (6/6)

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

0.8 /10
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Aerie Ouphes

Aerie Ouphes

Creature — Ouphe (3/3)

Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Dominus of Fealty

Dominus of Fealty

Creature — Spirit Avatar (4/4)

Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

6.5 /10
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Gilder Bairn

Gilder Bairn

Creature — Ouphe (1/3)

, : Double the number of each kind of counter on target permanent. ( is the untap symbol.)

5.5 /10
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Crackleburr

Crackleburr

Creature — Elemental (2/2)

, , Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.
, , Untap two tapped blue creatures you control: Return target creature to its owner's hand. ( is the untap symbol.)

3.1 /10
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Noggle HedgeMage

Noggle Hedge-Mage

Creature — Noggle Wizard (2/2)

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

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Selkie HedgeMage

Selkie Hedge-Mage

Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

2.1 /10
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ColdEyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

9.4 /10
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Crag Puca

Crag Puca

Creature — Shapeshifter (2/4)

: Switch Crag Puca's power and toughness until end of turn.

0.3 /10
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Murkfiend Liege

Murkfiend Liege

Creature — Horror (4/4)

Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.

9.4 /10
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Noggle Bandit

Noggle Bandit

Creature — Noggle Rogue (2/2)

Noggle Bandit can't be blocked except by creatures with defender.

1 /10
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