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Groundling Pouncer (Eventide)

Groundling Pouncer

Eventide — uncommon

Creature — Faerie

Sets Groundling Pouncer has been printed in:

Groundling Pouncer (Eventide)

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Cards like Groundling Pouncer in Eventide:

Nightsky Mimic

Nightsky Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.

0.7 /10
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Shorecrasher Mimic

Shorecrasher Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.

0.7 /10
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Twinblade Slasher

Twinblade Slasher

Creature — Elf Warrior (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.

2 /10
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Woodlurker Mimic

Woodlurker Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

0.8 /10
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Stillmoon Cavalier

Stillmoon Cavalier

Creature — Zombie Knight (2/1)

Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.

2.8 /10
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Riverfall Mimic

Riverfall Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.

0.4 /10
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Stream Hopper

Stream Hopper

Creature — Goblin (1/1)

: Stream Hopper gains flying until end of turn.

0.8 /10
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Battlegate Mimic

Battlegate Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

2.6 /10
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Fang Skulkin

Fang Skulkin

Artifact Creature — Scarecrow (2/1)

: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

5.4 /10
$0.23
Heartlash Cinder

Heartlash Cinder

Creature — Elemental Warrior (1/1)

Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

1.8 /10
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Indigo Faerie

Indigo Faerie

Creature — Faerie Wizard (1/1)

Flying
: Target permanent becomes blue in addition to its other colors until end of turn.

1.9 /10
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Merrow Levitator

Merrow Levitator

Creature — Merfolk Wizard (2/3)

: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.

2.6 /10
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Sturdy Hatchling

Sturdy Hatchling

Creature — Elemental (6/6)

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

0.8 /10
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Talaras Battalion

Talara's Battalion

Creature — Elf Warrior (4/3)

Cast this spell only if you've cast another green spell this turn.
Trample

4.2 /10
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Quillspike

Quillspike

Creature — Beast (1/1)

, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

5.7 /10
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Grazing Kelpie

Grazing Kelpie

Creature — Beast (2/3)

, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2 /10
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Trapjaw Kelpie

Trapjaw Kelpie

Creature — Beast (3/3)

Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

0.6 /10
$0.07
ColdEyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

9.4 /10
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Kithkin Zealot

Kithkin Zealot

Creature — Kithkin Cleric (1/3)

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

1.4 /10
$0.13
Selkie HedgeMage

Selkie Hedge-Mage

Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

2.1 /10
$0.16

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