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Heartlash Cinder (Eventide)

Heartlash Cinder

Eventide — common

Creature — Elemental Warrior

Sets Heartlash Cinder has been printed in:

Heartlash Cinder (Eventide)

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1.74/10

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Cards like Heartlash Cinder in Eventide:

Outrage Shaman

Outrage Shaman

Creature — Goblin Shaman (2/2)

Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

2.8 /10
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Impelled Giant

Impelled Giant

Creature — Giant Warrior (3/3)

Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

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Battlegate Mimic

Battlegate Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

2.6 /10
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Stigma Lasher

Stigma Lasher

Creature — Elemental Shaman (2/2)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

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Riverfall Mimic

Riverfall Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.

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Kithkin Zealot

Kithkin Zealot

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When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

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Springjack Shepherd

Springjack Shepherd

Creature — Kithkin Wizard (1/2)

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

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Groundling Pouncer

Groundling Pouncer

Creature — Faerie (2/1)

: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.

0.4 /10
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Bloom Tender

Bloom Tender

Creature — Elf Druid (1/1)

: For each color among permanents you control, add one mana of that color.

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Duergar CaveGuard

Duergar Cave-Guard

Creature — Dwarf Warrior (1/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Duergar Cave-Guard gets +1/+0 until end of turn.

0.5 /10
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Nightsky Mimic

Nightsky Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.

0.7 /10
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Woodlurker Mimic

Woodlurker Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

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Fang Skulkin

Fang Skulkin

Artifact Creature — Scarecrow (2/1)

: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

5.4 /10
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Hotheaded Giant

Hotheaded Giant

Creature — Giant Warrior (4/4)

Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.

0.5 /10
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Indigo Faerie

Indigo Faerie

Creature — Faerie Wizard (1/1)

Flying
: Target permanent becomes blue in addition to its other colors until end of turn.

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Noggle Bridgebreaker

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Creature — Noggle Rogue (4/3)

When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.

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Shorecrasher Mimic

Shorecrasher Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.

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Thunderblust

Thunderblust

Creature — Elemental (7/2)

Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Noggle HedgeMage

Noggle Hedge-Mage

Creature — Noggle Wizard (2/2)

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

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Nucklavee

Nucklavee

Creature — Beast (4/4)

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

2.4 /10
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