Hoof Skulkin
Eventide — common
Artifact Creature — Scarecrow
Sets Hoof Skulkin has been printed in:
Eventide — common
Artifact Creature — Scarecrow
Sets Hoof Skulkin has been printed in:
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Buy now! ▶Artifact Creature — Scarecrow (2/1)
: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Artifact Creature — Scarecrow (3/2)
: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Artifact Creature — Scarecrow (1/2)
, Sacrifice a Scarecrow: Draw a card.
, : Return target artifact creature card from your graveyard to the battlefield.
Artifact — Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip
Creature — Merfolk Wizard (1/3)
: Target red or green creature gets -2/-0 until end of turn.
Artifact Creature — Scarecrow (3/3)
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact Creature — Scarecrow (1/1)
: Target red creature gains haste until end of turn.
Creature — Dwarf Warrior (1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Duergar Cave-Guard gets +1/+0 until end of turn.
Creature — Faerie (2/1)
: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
Creature — Merfolk Wizard (2/3)
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
Creature — Beast (1/1)
, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
Creature — Spirit (2/2)
: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Elemental (6/6)
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Creature — Goblin Shaman (3/3)
: Target creature you control becomes the color or colors of your choice until end of turn.
Creature — Elemental Warrior (1/1)
Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Creature — Faerie Wizard (1/1)
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Creature — Zombie Knight (2/1)
Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.
Creature — Merfolk Soldier (1/1)
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Creature — Dwarf Soldier (2/1)
, : Attacking creatures get +1/+0 until end of turn. ( is the untap symbol.)
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