Advanced card search Random card
Idle Thoughts (Eventide)

Idle Thoughts

Eventide — Uncommon

Enchantment

: Draw a card if you have no cards in hand.

Inspiration strikes the uncluttered mind.

Idle Thoughts (Eventide)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.08 $0.19 $0.95
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

5.2/10

Rate This:

Cards similar to Idle Thoughts:

Oath of Scholars

Oath of Scholars

Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards.

7.1 /10
$0.32
Bureaucracy

Bureaucracy

Enchantment

Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").

7.4 /10
$0.54
Veiled Crocodile

Veiled Crocodile

Enchantment

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

6.6 /10
$0.31
Parallel Thoughts

Parallel Thoughts

Enchantment

When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.

If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

8.5 /10
$0.39
Attunement

Attunement

Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

7.3 /10
$0.70
Archmage Ascension

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

6.2 /10
$1.25
Browse

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

7.3 /10
$0.20
Ceta Sanctuary

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

7 /10
$0.19
Zur s Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

7.6 /10
$0.49
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

6.6 /10
$0.34
Sphinx s Tutelage

Sphinx's Tutelage

Enchantment

Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.

: Draw a card, then discard a card.

9.5 /10
$1.64
Shared Fate

Shared Fate

Enchantment

If a player would draw a card, that player exiles the top card of one of his or her opponents' libraries face down instead.

Each player may look at and play cards he or she exiled with Shared Fate.

7.6 /10
$0.73
Oath of Jace

Oath of Jace

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

6.6 /10
$0.52
Words of Wind

Words of Wind

Enchantment

: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

6.6 /10
$0.54
Planeswalker s Mischief

Planeswalker's Mischief

Enchantment

: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.

7.6 /10
$0.32
Heightened Awareness

Heightened Awareness

Enchantment

As Heightened Awareness enters the battlefield, discard your hand.

At the beginning of your draw step, draw an additional card.

7.3 /10
$0.30
Flight of Fancy

Flight of Fancy

Enchantment — Aura

Enchant creature

When Flight of Fancy enters the battlefield, draw two cards.

Enchanted creature has flying.

7.5 /10
$0.15
Search the City

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

4.2 /10
$0.26
Fleeting Memories

Fleeting Memories

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

6.5 /10
$0.19
Duplicity

Duplicity

Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

4.3 /10
$0.31

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.