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Merrow Levitator (Eventide)

Merrow Levitator

Eventide — common

Creature — Merfolk Wizard

Sets Merrow Levitator has been printed in:

Merrow Levitator (Eventide)

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2.56/10

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Cards like Merrow Levitator in Eventide:

Sturdy Hatchling

Sturdy Hatchling

Creature — Elemental (6/6)

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

0.8 /10
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Shrewd Hatchling

Shrewd Hatchling

Creature — Elemental (6/6)

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

1.1 /10
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Wilderness Hypnotist

Wilderness Hypnotist

Creature — Merfolk Wizard (1/3)

: Target red or green creature gets -2/-0 until end of turn.

0.1 /10
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Glen Elendra Archmage

Glen Elendra Archmage

Creature — Faerie Wizard (2/2)

Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Wake Thrasher

Wake Thrasher

Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

6.1 /10
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Dream Thief

Dream Thief

Creature — Faerie Rogue (2/1)

Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

3.2 /10
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Talonrend

Talonrend

Creature — Elemental (0/5)

Flying
: Talonrend gets +1/-1 until end of turn.

0 /10
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Dominus of Fealty

Dominus of Fealty

Creature — Spirit Avatar (4/4)

Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

6.5 /10
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Razorfin Abolisher

Razorfin Abolisher

Creature — Merfolk Wizard (2/2)

, : Return target creature with a counter on it to its owner's hand.

1.8 /10
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Ballynock Trapper

Ballynock Trapper

Creature — Kithkin Soldier (2/2)

: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.

4.9 /10
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Cinder Pyromancer

Cinder Pyromancer

Creature — Elemental Shaman (0/1)

: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.

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Shell Skulkin

Shell Skulkin

Artifact Creature — Scarecrow (3/2)

: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

5.1 /10
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Crackleburr

Crackleburr

Creature — Elemental (2/2)

, , Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.
, , Untap two tapped blue creatures you control: Return target creature to its owner's hand. ( is the untap symbol.)

3.1 /10
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Antler Skulkin

Antler Skulkin

Artifact Creature — Scarecrow (3/3)

: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

4.8 /10
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Crag Puca

Crag Puca

Creature — Shapeshifter (2/4)

: Switch Crag Puca's power and toughness until end of turn.

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Grazing Kelpie

Grazing Kelpie

Creature — Beast (2/3)

, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Selkie HedgeMage

Selkie Hedge-Mage

Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

2.1 /10
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Gilder Bairn

Gilder Bairn

Creature — Ouphe (1/3)

, : Double the number of each kind of counter on target permanent. ( is the untap symbol.)

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Indigo Faerie

Indigo Faerie

Creature — Faerie Wizard (1/1)

Flying
: Target permanent becomes blue in addition to its other colors until end of turn.

1.9 /10
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Loyal Gyrfalcon

Loyal Gyrfalcon

Creature — Bird (3/3)

Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.

0.2 /10
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