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Needle Specter (Eventide)

Needle Specter

Eventide — rare

Creature — Specter

Needle Specter rulings:

There are no rulings for Needle Specter.

Needle Specter (Eventide)

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Dreamstealer

Dreamstealer

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Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.
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Jagged Poppet

Jagged Poppet

Creature — Ogre Warrior (3/4)

Whenever Jagged Poppet is dealt damage, discard that many cards.
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Westgate Regent

Westgate Regent

Creature — Vampire (4/4)

Flying
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
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Banshee of the Dread Choir

Banshee of the Dread Choir

Creature — Spirit (4/4)

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Blazing Specter

Blazing Specter

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Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.

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Blizzard Specter

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Book Devourer

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Trample
Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

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Captain N'ghathrod

Legendary Creature — Horror Pirate (3/6)

Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
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Chilling Apparition

Chilling Apparition

Creature — Spirit (1/1)

: Regenerate Chilling Apparition.
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Cold-Eyed Selkie

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Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

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Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

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The Omenkeel

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Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

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Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

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Diviner Spirit

Diviner Spirit

Creature — Spirit (2/4)

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

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Doomskar Warrior

Doomskar Warrior

Creature — Human Warrior (4/3)

Backup 1
Trample
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Dream Pillager

Dream Pillager

Creature — Dragon (4/4)

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Driven  Despair

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Despair

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Fell Flagship

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Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
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Sorcery

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