Noggle Hedge-Mage
Eventide — uncommon
Creature — Noggle Wizard
Sets Noggle Hedge-Mage has been printed in:
Eventide — uncommon
Creature — Noggle Wizard
Sets Noggle Hedge-Mage has been printed in:
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Buy now! ▶Creature — Merfolk Wizard (2/2)
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Creature — Dwarf Shaman (2/2)
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
Creature — Hag Shaman (2/2)
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
Creature — Hag Wizard (2/2)
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Creature — Noggle Rogue (2/1)
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Creature — Noggle Rogue (4/3)
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
Creature — Elemental (2/2)
, , Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.
, , Untap two tapped blue creatures you control: Return target creature to its owner's hand. ( is the untap symbol.)
Creature — Elemental (6/6)
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
Creature — Hag (2/2)
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Creature — Merfolk Wizard (2/2)
When Wistful Selkie enters the battlefield, draw a card.
Creature — Elemental Shaman (0/1)
: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
Creature — Elemental Warrior (1/1)
Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Creature — Shapeshifter (2/4)
: Switch Crag Puca's power and toughness until end of turn.
Creature — Noggle Rogue (2/2)
Noggle Bandit can't be blocked except by creatures with defender.
Creature — Treefolk Druid (1/3)
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
Creature — Kithkin Cleric (1/3)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
Creature — Kithkin Wizard (1/2)
Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
Creature — Merfolk Rogue (1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Creature — Faerie Rogue (2/1)
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
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