Overbeing of Myth
Eventide — rare
Creature — Spirit Avatar
Overbeing of Myth rulings:
There are no rulings for Overbeing of Myth.
Eventide — rare
Creature — Spirit Avatar
Overbeing of Myth rulings:
There are no rulings for Overbeing of Myth.
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Buy now! ▶Creature — Human Shaman Werewolf // Creature — Werewolf (0/0)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
Werewolf of Ancient Hunger
Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
Creature — Avatar (0/0)
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Creature — Avatar (0/0)
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever Body of Knowledge is dealt damage, draw that many cards.
Artifact Creature — Phyrexian Horror (0/0)
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Legendary Creature — Spirit (0/0)
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Creature — Spirit (0/0)
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
Legendary Creature — Merfolk Shaman (0/0)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.
Legendary Creature — Human Detective (0/0)
Duggan's power and toughness are each equal to the number of cards in your hand.
Whenever Duggan enters the battlefield or attacks, investigate.
The Most Important Punch in History — , : Duggan deals damage equal to twice its power to another target creature. Activate only once.
Legendary Creature — Demon Spirit (0/0)
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Legendary Creature — Spirit (0/0)
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Creature — Elemental (0/0)
Maro's power and toughness are each equal to the number of cards in your hand.
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
Creature — Dragon (4/4)
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Enchantment
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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