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Regal Force (Eventide)

Regal Force

Eventide — rare

Creature — Elemental

Sets Regal Force has been printed in:

Regal Force (Eventide)

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9.13/10

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Cards like Regal Force in Eventide:

Primalcrux

Primalcrux

Creature — Elemental (0/0)

Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

4.9 /10
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Duskdale Wurm

Duskdale Wurm

Creature — Wurm (7/7)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

4.2 /10
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Trapjaw Kelpie

Trapjaw Kelpie

Creature — Beast (3/3)

Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

0.6 /10
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Marshdrinker Giant

Marshdrinker Giant

Creature — Giant Warrior (4/3)

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

0.8 /10
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Nucklavee

Nucklavee

Creature — Beast (4/4)

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

2.4 /10
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Tilling Treefolk

Tilling Treefolk

Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

4.8 /10
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Doomgape

Doomgape

Creature — Elemental (10/10)

Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

4.7 /10
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Wistful Selkie

Wistful Selkie

Creature — Merfolk Wizard (2/2)

When Wistful Selkie enters the battlefield, draw a card.

3.4 /10
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Selkie HedgeMage

Selkie Hedge-Mage

Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

2.1 /10
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Aerie Ouphes

Aerie Ouphes

Creature — Ouphe (3/3)

Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5 /10
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Bloom Tender

Bloom Tender

Creature — Elf Druid (1/1)

: For each color among permanents you control, add one mana of that color.

9.9 /10
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Desecrator Hag

Desecrator Hag

Creature — Hag (2/2)

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

1.7 /10
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Hag HedgeMage

Hag Hedge-Mage

Creature — Hag Shaman (2/2)

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

1.4 /10
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Altar Golem

Altar Golem

Artifact Creature — Golem (0/0)

Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.

3.6 /10
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Mindwrack Liege

Mindwrack Liege

Creature — Horror (4/4)

Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
: You may put a blue or red creature card from your hand onto the battlefield.

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Canker Abomination

Canker Abomination

Creature — Treefolk Horror (6/6)

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

2.5 /10
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Hateflayer

Hateflayer

Creature — Elemental (5/5)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
, : Hateflayer deals damage equal to its power to any target. ( is the untap symbol.)

5.6 /10
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Impelled Giant

Impelled Giant

Creature — Giant Warrior (3/3)

Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

1.9 /10
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Nettle Sentinel

Nettle Sentinel

Creature — Elf Warrior (2/2)

Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.

4.7 /10
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Springjack Shepherd

Springjack Shepherd

Creature — Kithkin Wizard (1/2)

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

5 /10
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