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Savage Conception (Eventide)

Savage Conception

Eventide — uncommon

Sorcery

Sets Savage Conception has been printed in:

Savage Conception (Eventide)

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Cards like Savage Conception in Eventide:

Worm Harvest

Worm Harvest

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.6 /10
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Monstrify

Monstrify

Sorcery

Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

1.6 /10
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Phosphorescent Feast

Phosphorescent Feast

Sorcery

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

0.6 /10
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Spitting Image

Spitting Image

Sorcery

Create a token that's a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.9 /10
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Cenns Enlistment

Cenn's Enlistment

Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

3.6 /10
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Drain the Well

Drain the Well

Sorcery

Destroy target land. You gain 2 life.

1.5 /10
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Waves of Aggression

Waves of Aggression

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.4 /10
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Hallowed Burial

Hallowed Burial

Sorcery

Put all creatures on the bottom of their owners' libraries.

6.2 /10
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Inundate

Inundate

Sorcery

Return all nonblue creatures to their owners' hands.

6.2 /10
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Pyrrhic Revival

Pyrrhic Revival

Sorcery

Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.

2.8 /10
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Nightmare Incursion

Nightmare Incursion

Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.

3.6 /10
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Rekindled Flame

Rekindled Flame

Sorcery

Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

0.9 /10
$0.32
Call the Skybreaker

Call the Skybreaker

Sorcery

Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

5.2 /10
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Flame Jab

Flame Jab

Sorcery

Flame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

6.6 /10
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Ravens Crime

Raven's Crime

Sorcery

Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

6 /10
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Soul Reap

Soul Reap

Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

1.4 /10
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Syphon Life

Syphon Life

Sorcery

Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

2.7 /10
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Talaras Bane

Talara's Bane

Sorcery

Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

0.6 /10
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Cankerous Thirst

Cankerous Thirst

Instant

If was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if was spent.)

1.3 /10
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Invert the Skies

Invert the Skies

Instant

Creatures your opponents control lose flying until end of turn if was spent to cast this spell, and creatures you control gain flying until end of turn if was spent to cast this spell. (Do both if was spent.)

2.4 /10
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