Smoldering Butcher
Eventide — common
Creature — Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
A cinder's axe bears no marks from parrying a foe's blade.
Eventide — common
Creature — Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
A cinder's axe bears no marks from parrying a foe's blade.
TCGPlayer low price:
Buy now! ▶Creature — Hag (2/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Elemental Warrior (2/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Elf Warrior (3/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Goblin Warrior (1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Elemental Skeleton (1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Regenerate Cinderbones.
Creature — Elemental Rogue (1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Legendary Creature — Human Assassin (4/4)
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Creature — Elemental (1/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Creature — Specter (1/1)
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Creature — Alien Child Guest (1/1)
As long as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are touching A Real Handful, it has lifelink.
Creature — Zombie (3/2)
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Creature — Horror (2/6)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Creature — Human Assassin (1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Creature — Nightstalker (2/2)
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
Creature — Horror (2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Demon (6/6)
Flying, trample
You can't win the game and your opponents can't lose the game.
Creature — Specter (2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Creature — Zombie (3/3)
: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human Shaman // Enchantment — Aura Curse (4/2)
Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Infectious Curse
Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
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