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Wistful Selkie (Eventide)

Wistful Selkie

Eventide — uncommon

Creature — Merfolk Wizard

Sets Wistful Selkie has been printed in:

Wistful Selkie (Eventide)

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Rating:

3.38/10

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Cards like Wistful Selkie in Eventide:

Selkie HedgeMage

Selkie Hedge-Mage

Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

2.1 /10
$0.16
Sturdy Hatchling

Sturdy Hatchling

Creature — Elemental (6/6)

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

0.8 /10
$0.11
Dream Thief

Dream Thief

Creature — Faerie Rogue (2/1)

Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

3.2 /10
$0.15
ColdEyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

9.4 /10
$1.03
Grazing Kelpie

Grazing Kelpie

Creature — Beast (2/3)

, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2 /10
$0.08
Noggle Ransacker

Noggle Ransacker

Creature — Noggle Rogue (2/1)

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

4.1 /10
$0.20
Shorecrasher Mimic

Shorecrasher Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.

0.7 /10
$0.09
Desecrator Hag

Desecrator Hag

Creature — Hag (2/2)

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

1.7 /10
$0.11
Hag HedgeMage

Hag Hedge-Mage

Creature — Hag Shaman (2/2)

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

1.4 /10
$0.23
Noggle Bridgebreaker

Noggle Bridgebreaker

Creature — Noggle Rogue (4/3)

When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.

0.1 /10
$0.11
Noggle HedgeMage

Noggle Hedge-Mage

Creature — Noggle Wizard (2/2)

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

1.1 /10
$0.16
Gilder Bairn

Gilder Bairn

Creature — Ouphe (1/3)

, : Double the number of each kind of counter on target permanent. ( is the untap symbol.)

5.5 /10
$1.09
Groundling Pouncer

Groundling Pouncer

Creature — Faerie (2/1)

: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.

0.5 /10
$0.16
Duergar HedgeMage

Duergar Hedge-Mage

Creature — Dwarf Shaman (2/2)

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

7.8 /10
$0.67
Gwyllion HedgeMage

Gwyllion Hedge-Mage

Creature — Hag Wizard (2/2)

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

1.4 /10
$0.18
Tilling Treefolk

Tilling Treefolk

Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

4.8 /10
$0.11
Heartlash Cinder

Heartlash Cinder

Creature — Elemental Warrior (1/1)

Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

1.7 /10
$0.17
Kithkin Zealot

Kithkin Zealot

Creature — Kithkin Cleric (1/3)

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

1.4 /10
$0.13
Soul Snuffers

Soul Snuffers

Creature — Elemental Shaman (3/3)

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

7.1 /10
$2.45
Springjack Shepherd

Springjack Shepherd

Creature — Kithkin Wizard (1/2)

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

5 /10
$0.25

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