Woodlurker Mimic
Eventide — common
Creature — Shapeshifter
Sets Woodlurker Mimic has been printed in:
Eventide — common
Creature — Shapeshifter
Sets Woodlurker Mimic has been printed in:
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Buy now! ▶Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Artifact Creature — Scarecrow (2/1)
: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Creature — Faerie (2/1)
: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
Creature — Elemental (6/6)
Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
Creature — Elf Warrior (4/3)
Cast this spell only if you've cast another green spell this turn.
Trample
Creature — Elemental Warrior (1/1)
Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Creature — Faerie Wizard (1/1)
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Creature — Beast (1/1)
, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
Legendary Creature — Treefolk Shaman (2/5)
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Creature — Elemental (6/6)
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Creature — Horror (2/2)
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Creature — Hag (2/2)
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Creature — Troll (2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Elemental Shaman (2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
Creature — Elf Druid (1/1)
: For each color among permanents you control, add one mana of that color.
Creature — Elemental (10/10)
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Creature — Kithkin Cleric (1/3)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
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