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High Ground (Exodus)

High Ground

Exodus — Uncommon

Enchantment

High Ground is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

High Ground (Exodus)
Price: PaperMTGO

TCGPlayer avg. price:

$0.22

$0.08 $0.22 $0.99
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Rating:

7.94/10

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Cards like High Ground in Standard format:

Sigarda s Aid

Sigarda's Aid

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You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

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Authority of the Consuls

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

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Myth Realized

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

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Iona s Blessing

Iona's Blessing

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

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Gryff s Boon

Gryff's Boon

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.

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Hope Against Hope

Hope Against Hope

Enchantment Aura

Enchant creature

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As long as enchanted creature is a Human, it has first strike.

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Caught in the Brights

Caught in the Brights

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

When a Vehicle you control attacks, exile enchanted creature.

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Nahiri s Machinations

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Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

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Graf Harvest

Graf Harvest

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.)

, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.

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Pacifism

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Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

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Bound by Moonsilver

Bound by Moonsilver

Enchantment Aura

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

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Captured by the Consulate

Captured by the Consulate

Enchantment Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

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Oath of Gideon

Oath of Gideon

Legendary Enchantment

When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

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Skin Invasion

Skin Invasion

Enchantment Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

8.5 /10
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Choking Restraints

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

, Sacrifice Choking Restraints: Exile enchanted creature.

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Enchantment Aura

Enchant creature

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Thopter Arrest

Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

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Retreat to Emeria

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Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

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Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Faith Unbroken

Faith Unbroken

Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

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