Raging Goblin
Exodus — common
Creature — Goblin Berserker
Exodus — common
Creature — Goblin Berserker
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Buy now! ▶Creature — Human Wizard (2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Creature — Zombie (2/2)
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Creature — Salamander (1/2)
: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
Creature — Elf Berserker (1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Creature — Elemental (3/3)
: Target creature can't be regenerated this turn.
Creature — Human Wizard (1/2)
, : Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player.
Creature — Human Wizard (2/2)
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
Creature — Goblin Assassin (2/1)
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Creature — Dog (4/4)
Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.
Creature — Ogre Shaman (3/3)
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
Creature — Monkey (2/2)
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
Creature — Ogre (3/2)
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
Creature — Merfolk Wizard (1/1)
: Look at the top card of target player's library.
Creature — Salamander (2/1)
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
Creature — Human Soldier (1/1)
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Creature — Elf (1/1)
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Enchantment — Aura
Enchant creature you control
: Enchanted creature deals 1 damage to target creature with flying.
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